Cloud lightning stellaris. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Cloud lightning stellaris

 
 In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system isCloud lightning stellaris  It also doesn't come with any regen components, so the Crystals were managing to

View community ranking In the Top 1% of largest communities on Reddit. 396K subscribers in the Stellaris community. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. I researched cloud lightning conduits in my latest game. x or so. so i had a 2. However when I go in the ship designer they are not available as an option. They don't exist in my designer. 6 combat rebalance update. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The star itself always has a deposit of 6 physics. . Focused Cloud Lightning. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. 3. A searchable list of all technology codes from Stellaris. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. CryptoStellaris Wiki Active Wikis. Admirals. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Stellaris Real-time strategy Strategy video game Gaming. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. View this video if you want to lea. Content is available under Attribution-ShareAlike 3. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. While on the topic, devs please, please, please make Cloud Lightning less rare to get. (×1. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Crypto© Valve Corporation. #1. 5K subscribers Join Subscribe 2. This is because KA range is 120 and Cloud Lighntning is only 60. 1 beta][d173] Cloud Lightning not working Game Version [2. Part of the reason I made a mod that adds more ship sections. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. nor for any other slot for that matter. If you like battleships, you can do Arc Emitters and Cloud Lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. CL 12dmg per day 100% accuracy 30% tracking. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. e. nor for any other slot for that matter. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. maybe twice? maybe twice, and that's a weak maybe. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. Contents. I like playing with penetration weapons for thematic. Too powerful, in fact. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. 组件分类:武器组件. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Either way definitely have a titan in your fleet the auras are too valuable. They are supposed to be L sized weapons but they don't appear as an option for that slot. best decision ever, it chews through everything. Yes KA is better than cloud lightning. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. . Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. To quickly find a tech in this list press ctrl + f and type in the techs name. . Click here to jump to that post. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. . All rights reserved. I researched cloud lightning conduits in my latest game. Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Cloud Lightning is underrated in 1. Awesome, thanks for the heads up. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Think like a space Protoss Archon. They are supposed to be L sized weapons but they don't appear as an option for that slot. !!! This is the Stellaris 2. Destroyers- if you use them, should be built for alpha and to die. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Corvettes are still good and usually becomes Torpedos + Disruptors. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 7 Technology List – T to Z. . Depends on your other ships and weapons and what type of defense your enemy is using. ago. . This is because KA range is 120 and Cloud Lighntning is only 60. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 7. I researched cloud lightning conduits in my latest game. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Stellaris Origins explained and ranked into a tier list. If it's not enough to one-shot what it's. Award. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). nor for any other slot for that matter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However when I go in the ship designer they are not available as an option. the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. nor for any other slot for that matter. Steam Workshop::Focused Cloud Lightning. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. I don’t really know how to use destroyers, frigates, or cruisers 😬. What jumps out is the very low damage of the CL. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Admirals. Stellaris Real-time strategy Strategy video game Gaming. so i had a 2. 2. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. It's a lightning cloud, I think. The combination of range, ignoring stacked FE defenses, and reasonable. I like playing with penetration weapons for thematic. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 25) Has Discovery Traditions Tradition (×0. My ships have lots of missiles and the void cloud has no armor, that should help right. Say 2 techs increasing the stuns one at a time. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. 414K subscribers in the Stellaris community. . Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. that weapon requires plasma weapons to research. 3 Garden of. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. #7. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Not enough ratings FIX Cloud lightning. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. ago. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Corvettes swarms are good. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Make it so a ship hit can be stunned for 1 day. 170. so i had a 2. This mod also adds two new technologies to the. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 2 Beasts of Space. I researched cloud lightning conduits in my latest game. Plasma is good, but it should also be paired with kinetic weapons. Consumes power. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Got this ship "Greased Lightning" from an event in 3. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Cloud lightning is an L-size weapon with range 70 and average damage 11. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 1. For 3. Cloud Snagged Event chain outcomes. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I like playing with penetration weapons for thematic. If you've got anti-shield or shield-ignoring, use it. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. r/Stellaris A chip A chipso i had a 2. It can be issue when you have 3-6 battleships. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. 15. (But then again, so do flak cannons if you have something, like fighters. • 3 yr. 7. Stellaris technology list and IDs cheat. FIX Cloud lightning. It makes a storm in the system slowing ships and fire rate. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. . #3. Make it so a ship hit can be stunned for 1 day. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. But the name "Greased Lightning" means very fast, and when you compare the event ship's speed to the speed of an equivalent ship I had in the early game:so i had a 2. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. . Early game exploring is key for an empire to start growing rapidly, however. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. 5 when they are buffed) 3. Lich King. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is only good if you're using Arc Emitters as well. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. This is for the backbone, not smaller point-defense vessels etc. 5. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. the. They don't exist in my designer. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). so i had a 2. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. I always heard that if you put disruptors, you should only put disruptors. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Except if you're running any tech that bypasses shield or armor. 2 The Lesser Messenger id 9430 - 9480. Awesome, thanks for the heads up. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). I researched cloud lightning conduits in my latest game. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Go to Stellaris r/Stellaris • by CopperChem. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . I researched cloud lightning conduits in my latest game. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. This page was last edited on 14 October 2017, at 11:48. 6 Technology List – Q to S. Use Battleships with Arc Emitters and Cloud Lightning. 1 bug? Didn't need it since the patch yeah probably 2. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 维护费:0. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. . So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. so i had a 2. I like playing with penetration weapons for thematic. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. Itsalotus • Hive Mind • 1 yr. I can't seem for the life of me figure out what this outcome does beside just EXIST. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. ago. 1 updated. using it now. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. rarely see empire use cloud lightning as weapon. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Glitch with Cloud Lightning and Ameoba Ship. Its a galactic storm, it was introduced in 2. 2. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. nor for any other slot for that matter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you encounter them in multiplayer, crystal plating is the counter. Roll the right. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. Business, Economics, and Finance. Large. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. But generally I try to make them glass cannons. Bursting down their titan with bypass weapons isn't a great. Arc emitters + cloud lightning battleships are both fun and worth it. On a nice advice, never fight FE ships from long range, they will out damage you. Open menu Open navigation Go to Reddit Home. 622. Lets break down every change coming to Stellaris with Patch 3. Cloud Lightning Conduits: tech_space_cloud_weapon_1. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. They don't exist in my designer. Cloud Lightning Conduits. Reply [deleted]. Corrupted Avatar. 9 ‘Caelum’ is Out, What’s. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. You want anti-armor/anti-hull weapons. Step 4: Reanimate your dragons and conquer the Galaxy. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. the. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . 类型:能量. Cloud Lightning was the exception since 2. However when I go in the ship designer they are not available as an option. Bridge_of_Brown. so i had a 2. One with 5 titans, and 5 with 3 titans. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I like playing with penetration weapons for thematic. 例如:“异种保护区”(建筑)的特殊说明请在. the. 1. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. Go to Stellaris r/Stellaris. I think they should add a stun ability to cloud lightning. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. the. so i had a 2. ago. (Ignores shield and armor 100%, goes straight for hull points). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Subscribe. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. 报警机器人 于6年前 修改了 此页面。. So, I'm usually pretty happy when I. Look up their compositions, and the tips against a specific FE here. 0 unless otherwise noted. They are supposed to be L sized weapons but they don't appear as an option for that slot. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Usage. Cloud Snagged Event chain outcomes. Regular missiles shred them. so i had a 2. 1 (played yesterday) funnily enough i had much better. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. You have the perfect start. Activate LIGHTNING with just one click and. y otros países. Stellaris Dev Diary #313 - 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Currently playing on the 2. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Missiles, and strikecrafts (especcialy in 2. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Damage in general scales much, much faster than defense does in Stellaris. Their accuracy and tracking absolutely annihilate corvette swarms. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I researched cloud lightning conduits in my latest game. ago. Void clouds live to hang out there. so i had a 2. so i had a 2. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. 5 when they are buffed) 3. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Stellaris. It’s not as good as it was and I suspect I’m missing something. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. Content is available under Attribution-ShareAlike 3. This page was last edited on 19 May 2016, at 18:07. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. I did so quickly. The other main weapon loadout is Neutron Launches with a Giga Cannon. Stellaris. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). I researched cloud lightning conduits in my latest game. . Open console by pressing ~ and enter “research_technology (technology_id_here)”. I can't seem for the life of me figure out what this outcome does beside just EXIST.